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The most important update in 3ds Max 2012 is the new Nitrous Accelerated Graphics Core, a new viewport system that improves performance and display quality. Nitrous is not simply tweaks to a bloated viewport system. As part of the XBR push to streamline and update 3ds Max 2012, it is a complete re-engineering. Nitrous harnesses the computing power of multiple core workstations and high-end GPUs to manage and display massive datasets in the viewports faster. With Nitrous, the data in each viewport is crunched separately from all other computing processes, thus providing users with fast working environment.
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Easily the best new feature in 3ds Max 2012, the Nitrous Accelerated Graphics Core delivers blazing fast performance with massive datasets, real-time rendering effects in the viewports and non-photorealistic options.
To put Nitrous through its paces, I loaded a heavy model composed of hundreds of parts and about two million polygons into 3ds Max 2011 and 3ds Max 2012. I used a mid-level Quad-core Dell workstation with an nVidia Quadro FX 4600 graphics card for testing. After several trials a definite pattern emerged. In 3ds Max 2011 it took at least three minutes to cache the model. Once the model was displayed the worst part was that camera rotations or mesh edits caused painfully slow redraws. In contrast, 3ds Max 2012 loaded the model almost instantly and scene changes or mesh edits (in Realistic mode with soft shadows and ambient occlusion) were smooth and in real time. The viewport performance difference between 3ds Max 2011 and 3ds Max 2012 is like night and day.
With Nitrous, effects that could only be seen after rendering can now be previewed right in the viewports. Nitrous supports effects such as ambient occlusion, high quality shadows, better transparency, and tone mapping. Nitrous provides artists with the ability to focus on the composition of a scene in real-time via immediate previews, instead of having to wait for time consuming renders. Maya 2012 features a similar viewport system dubbed Viewport 2.0. However, unlike Viewport 2.0, Nitrous does not support effects like depth of field and motion blur; maybe it will in the next release.
UV mapping is a tedious and thankless job and previous versions of 3ds Max didn't offer up much to make things easier. 3ds Max 2012 features a revamped Unwrap UVW modifier. My question remains: Does the new UI and new tools really make UV mapping less mind numbing?
So is UV mapping in 3ds Max 2012 actually better? For 3ds Max users, yes. However, the UI is still cluttered and the workflow far too complex for newer users. In comparison, Luxology modo features a robust UV mapping (unwrapping) system that can do the same job as Unwrap UVW but which is much easier to use and has far fewer tools to tinker with.
Modeling in 3ds Max took a giant leap forward with the introduction of the Graphite modeling tools in 3ds Max 2010. The Graphite modeling tools provide modelers with an updated subdivision surfaces workflow and retopology tools. However, in 3ds Max 2012 the retopology workflow got better with the new Conform tools. Once a new basic mesh has been created over the mesh to be retopologized the Conform tool can "shrink wrap" the new mesh to the original. Of course this works best with a new mesh of sufficient resolution. The Conform tools also feature tools to tweak the new mesh at the sub-object level.
The retopology tools in 3ds Max 2012 are very good. For example, 3DCoat features an awesome automatic retopology workflow that creates surprisingly accurate quad meshes with very little input from the user. But there is still room for something better.
3ds Max has consistently delivered top-notch dynamics animation, but Maya has always done dynamics just a bit better. The animation gap got even wider when Maya 8.5 introduced nCloth, the first module to the Nucleus Unified Simulation Network. Nucleus was and still is a paradigm shift in dynamics simulation. Unfortunately for 3ds Max users, nothing in 3ds Max ever came close. The new MassFX Unified System (replacing Reactor) in 3ds Max 2012, however, promises a brighter future.
Unfortunately, this version of 3ds max does not support Per-face texturing (Ptex). Ptex is Disney Studio's open source texturing method that requires no explicit UVs and instead assigns textures (texels) to each face on the model. So far in the Autodesk stable of suites only Maya 2012 and Mudbox 2012 support Ptex. Surely 3ds Max is not far behind.
Summary: If for no other reason current 3ds Max users would be wise to upgrade to 3ds Max 2012 for the new Nitrous viewport system. While not everyone will use some of the other new features like MassFx Rigid-Body or maybe iRay, everyone has to use the viewports. 3ds Max 2012 is a solid update delivering many key performance upgrades and important new tools and workflows.
You can have the 14.2.0.375 version of Autodesk 3ds Max 2012 64-bit - English 28.78 MB from this database. Autodesk offers this program on a trial basis providing the full version for $3495. The software belongs to 3D Modeling in the Photo & Design category. Versions 14.2 and 14.1 of this tool are the most installed ones that run under Windows 8.1. According to the statistics, 3dsmax.exe is the most popular among users setup package for downloading Autodesk 3ds Max 2012 64-bit - English. The antivirus system of our website marked the download link as safe to use.
Autodesk 3ds Max 2012 is an imposing application which is used for 3D designs. It has been equipped with many different handy tools and functions through which the users can easily achieve a better and enhanced workflow. With this impressive application you can create a breathtaking scene and model designs for your projects. You can also download Autodesk 3ds Max 2013 x64 Repack Free Download.
Autodesk 3ds Max 2012 has got a new Nitrous Accelerated Graphics Core which is a new viewport system that enhances performance and display the quality. We all know the UV mapping is a very tedious job and the previous versions of the 3ds Max did not offer much in order to make things easier but the 2012 has got a revamped Unwrap UVW modifier. The Unwrap UVW modifier has replaced old Pelt mapping workflow with a brand new one which is called Peel. Modeling in this version has been enhanced to a great degree with th eintroduction of Graphite modeling tools in 3ds Max 2010. The retopology tools in this version are impressive like the 3DCoat features an impressive automatic retopology workflow that creates accurate quad meshed with very little input from the users. The texturing feature has been made smarter plus Dynamics have also been improved greatly. All in all Autodesk 3ds Max 2012 is an imposing application which is used for 3D designs. You can also download Autodesk 3ds Max 2020 Free Download.
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The following versions: 14.2, 14.1 and 14.0 are the most frequently downloaded ones by the program users. The most frequent installer filename for the program is: 3dsmax.exe. This software is a product of Autodesk. You can install this PC software on Windows XP Professional/Vista/7/8/10/11 64-bit. Autodesk 3ds Max 2012 64-bit - English relates to Photo & Graphics Tools. We recommend checking the downloaded files with any free antivirus.
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